Softimage Softimage 2015 is the last. You cannot download the product on this device, but you can email yourself the link to download it later on your PC or Mac.
From the documentation linked below (red.): Furax is a set of ICE compounds for grooming hair using the surface/volume of a polygon mesh guide. Furax was originally developed at Ellipsanime Studio and used on the TV series »The Linkers and Boulle & Bill«. A Furlax setup is composed of four objects: a polymesh emitter, a polymesh cage, a guide point cloud and a render point cloud. In the end, at rendering stage, only the render point cloud is used. We animate the hair strands via simulation and/or rigging of the cage object. It's a solid but not accurate framework for the animation of hair as it will be moved in packets instead of per fiber. Cover Letter Truck Driver.
Demo local backup: (demo scene). A one-click solution for setting up XSI for smooth/relax weightmap painting. Start painting by selecting either the menu item Modify >Deform >m.Slide Relax Brush or the item with the same name inside an object's context menu.
From the si-community thread: This is a simple tool that uses a combination of Shrink Wrap, Relax, Gator and Weight Maps to relax a mesh without changing its shape, or at least, not by much. Something similar to slide edges. It also has an option to preserve UVs using Gator. It is very simple, but very useful for my modeling, I wish I had done this a long time ago. Local backup: (copy to any Plugins folder). A helper for envelope weight painting and modeling for animation. »Preview Poses« lets you preview your mesh live in different poses while weight painting, modeling (including topo changes) or shape editing.
Installed in Sidebar (MCP) >Edit. Usage: First make sure mesh and joints are inside a model structure Select the mesh you wish to preview, then run the command Add Preview Pose. This duplicates the model and creates an ICE deformed clone of the mesh inside the new model Move or branch select/isolate the duplicated model in a different viewport and pose as you wish. Any custom rig will keep working for the duplicated model if the rig was part of the master model. Other commands available: (Note these might not work when using a custom rig - use stored actions on the controllers instead) Add Preview Pose from Base Pose: Creates a preview pose using the mesh base pose Preview Pose zero out: Sets the preview pose to the neutral position Preview Pose from Master: Changes the selected preview pose so it matches the master Preview Pose to Master: Changes the master pose so it matches the selected preview's For more infomarion, see the thread in the link section below. Local backup: (drag-and-drop). Updated Oct 2016 with a Houdini rewrite by Julien Carmagnac.
XPOP Menus popup menus that are fully customizable via scripts, and can be used with all scripting languages available in Softimage / Houdini New features for XPOP 3.2: Underlined items Some new icons Icon caching Greyed out menu items Icon support (including Checkmark) Icon collection from included Object oriented API (similar to Patrick Boucher's python extension for XPOP2) Section headers for more linear grouping than submenus Visual customization options: margins, spacing, font, fontsize, coloring Julien's brand new XPOP for Houdini is available. Junkie's japanese version of the documentation is available. Local backup: (drag-and-drop). This xsiaddon installs the custom command »PlaySound« which plays a sound when called from a script (any language). It could be used for example as a notification after some lengthy process is finished. After my last freelance job, with a lot of objects and materials, i decided to develope a Python/PyQT plugin to organize PuzzleMatte IDs in Softimage with Redshift.
This can organize ObjectIDs (on meshes, pointclouds, groups), MaterialIDs and AOVs as well This script works with Redshift v1.3.15 and above This is not production approved. If you found some critical bugs feel free to contact me. — Features: organizing MaterialIDs, ObjectIDs, PuzzleMatte AOVs automatic generation of IDs and AOVs check functions (IDs AOVs) selection of objects/groups over IDs local backup: shows how to automatically rotate a ball depending on its X/Z position. See also by Paul Smith on the same subject. Local backup: (drag and drop into 3D viewport). A blast from the past (2010) that's never found its way on rray.de.
From the download page — Bubbles are really simple to do. A little bit of soap, some water, and voila!
Unfortunately, it’s not so easy in 3D. Bubbles are so thin that light is interfering and a lot of colors are visible. But interference colors are not rendered by MentalRay So I’ve made this Bubble Shader Compound for Autodesk Softimage 2011! It renders very well on spherical ICE particles. Bubbles are visible just because there is an environment.
They are mix of transparency and reflections. To see bubbles, you have to connect an environment shader or have one plugged in your pass.